What is Pandaemonium?
Pandaemonium is a darker, alternative version of Europe in the early 18th century. History remains relatively unchanged up until 1666 when the great fire of London consumed parts of the city. From that moment on dark powers and loathsome undead creatures appeared in the world. So much so that the Inquisition were recreated and the witch trials that were dying out receive a new terrifying impetus. Magick although subtle and dangerously aligned with evil is a terrifying force delicately counter-balanced by true faith and the powers of God and his loyal servants, the Clergy.
04/02/2011: PLEASE NOTE THAT WE ARE CURRENTLY CONVERTING THE CAMPAIGN TO RUN UNDER A MODIFIED VERSION OF THE EMPIRE SYSTEM (FROM SUCH EXCELLENT GAMES AS Duty & Honour AND Beat to Quarters) PUBLISHED BY OMNIHEDRON SO THE UPDATES WILL BE SLOWER FOR A LITTLE WHILE.
The entire system is 12 sided dice based hereafter referred to as d12. The basic resolution of tasks (or saving throws as they are known in some other games) is simple the player in consultation with the GM adds together their most appropriate Traits (also known as attribute or characteristic) and one specified Skills value. No Trait or Skill will be higher than 6 or lower than 1 so totalled the result will range between 2 and 12. To perform the appropriate task the player then rolls 1d12 if the result is equal to or less than their Trait/Skill total they succeed. If the roll is greater than their Trait/Skill combined they have failed.
The referee may assign a penalty to this throw before the roll is made if they deem it particularly difficult or risky ranging from (–1) for minor difficulty to (–6) for near impossible. This number is subtracted from the players Trait/Skill total before the throw is made. A throw of 12 is an automatic failure whereas a throw of 1 is an automatic success.
However the player also has a series of Trait Pools. These Pools contain a number of points that can be added to a roll after it has been made to ensure it’s success or counter a GM penalty. But be wary these Pool Points are finite and must last an entire campaign. The Pools are relevant to certain circumstances so for example a character will have a pool of social points for use in NPC interactions e.g. persuasion, bartering etc or a pool of luck points for use in a range of circumstances and others.